If you're going to be spending a lot of time in Gears 5, it is this level and its many side objectives. Here there are a bunch of items to collect, as well as some components. As you progress, you'll see a large door that's being guarded by gun turrets after a vision. You’ll find the collectible next to a body near the wreckage slightly to the southwest. Instead, at the entrance to the Rocket Hangar, near the green flags, walk to the right by the cement blocks to find a skeletal soldier and some tags next to it. After using the Shock Trap on the second cryo unit generator, you can find this collectible leaning up against a body next to the generator. Turn right at the bottom and follow the wall around to the right and you’ll find the collectible sitting on a barrel near some control consoles. There will be a command case by a skeleton and green ammunition boxes, and some sandbags. Upon entering it, look to the lockers on the left and you'll see the mandate hanging there. As you walk to the northern communications tower, you'll find an abandoned Condor. Trouver tous les collectibles et améliorations de Gears 5 Hivebusters. Turn right and break the lock. Turn right and wrap around the orange pipe and you should see some lockers and a sign in foreign text. As you enter the Cosmonaut Training Facility sub-level, head down the slope, then turn left when you reach a big room. During a cutscene, Kait will throw a file on the floor. In a side room on the other side of this room is a single component part on a container. AFter reaching the large snowy field, you’ll find a large COG gate on the eastern side. Inside Salvage N' Trade, there's a component on the desk. The journal you seek is on top of the dinner table inside. Keep hugging the wall on the right until you reach a locked door. Enter the train car at the end and you’ll find the collectible next to a body on the right. After the cutscene where Fahz gets slugged in the face, turn to the left and look at the wall. Blood and Gore, Intense Violence, Strong Language, Users Interact, In-Game Purchases, 6 - Lightmass Missile Strike Authorization, 2 - The New Ephyran: 20th Anniversary Edition, 6 - COG Tags: Fallen Gear at Condor Crash, 1 - Encyclopedia Of Tyran Military History, 4 - Restoration Notice: Tomb Of The Unknowns, Best Gaming Chairs 2021: Top Computer Chairs for PC Gamers, Hollow Storm (Flash Ultimate Upgrade: Flash Freeze), Lost Outsiders (Shock Trap Ultimate Upgrade: Seeker), Condor Crash Site (Pulse Ultimate Upgrade: Marked For Death), Condor Crash Site (Stim Ultimate Upgrade: Brawler), Waterworks (Cloak Ultimate Upgrade: Slayer), Scavengers (Hijack Ultimate Upgrade: Detonator Implant), Barrier Ultimate Upgrade: Deadly Overload, Multiplayer Characters, Rank Unlocks, and Skill Cards, Kait - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Del - Multiplayer Abilities, Rank Unlocks, and Skill Cards, JD - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Marcus - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Fahz - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Jack - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Keegan - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Lahni - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Mac - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Emile-A239 - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Kat-B320 - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Sarah Connor - Multiplayer Abilities, Rank Unlocks, and Skill Cards, Essential Tips for Getting Started in Valheim, Little Nightmares 2 Spoiler-Free Puzzle Guides, CoD Zombies: Outbreak Mode Weapon Unlocking, Things to Do First in Assassin's Creed Valhalla, How to Get the New Mario Items in Animal Crossing, Bowser's Fury: 12 Big Tips for Getting Started. In the centre of the map, across a massive sheet of ice, there is an Old Derrick Site. Just across the street is the Salvage N’ Trade. After you break through the gate leading to The Grand Bomah Hotel, take a left and hop up to the loading platform on the left side. Upon reaching the "Tomb of the Unknowns", keep to the right side, opposite the tomb gate, and keep walking until you reach the blue car buried in the rubble. You’ll find this collectible on the desk at the far side of the room. This will be on the right side of the settlement. Jack into the door to the right of the hallway to find three component parts. You'll be doing some fighting here, but once the enemies have been taken care of, head upstairs to the second floor to find the circuit in front of you on a green table. As you pass through the building, you’ll find the collectible on the lockers to the left. There is a control room in the Train Turntable, which is where you went to send the train back to the Abandoned Airfield at the end of Chapter 2 of Act 3. Look behind him for three component parts. After defeating the Scion and snipers at the gate, head into the control room and open the hatch for three components. It'll contain five component parts. Circle around the table with the golden statues to find this collectible. Investigating this area will uncover a journal on a snow-covered stone next to the kettle near the fire itself. Instead, look left of the entrance to find a skeleton and some metal debris. As soon as Kait snaps out of her vision, turn around. The orders are next to the skeleton. From the beginning of the level, head inside the coffee shop and around the back into the kitchen to pick this component up. After the Train Bridge is lifted, head under it and turn south immediately to find the Artillery Battery. We now have directions and images for all of the Gears 5 collectibles and the whereabouts of most of the Gears 5 components. Each one gives you a … Along the main path, you'll come across a hall with "Shaft Access" and "Flow" written above it. This is quite the long one with a lot of hidden Gears 5 collectibles, and one that is a little out of the way. You'll find this file on the desk to the left of the lab equipment. Turn right again and head downstairs into the room with ice blocks to find the component. There is a dressing table with a bust on top of it and other trinkets. Head right and walk until the road ends and you’ll find this collectible on your left. Looking at the shelf near a number of computers will give you the data drive. In the Abandoned Mines area, as you descend down the first slopes, you'll drop to an area with some yellow trailers. Circle around to the left and, when you are overlooking the battle area, you’ll find the collectible on a console to your right. Head downstairs from the beginning of the level. Towards the gate to the east of the first gate, look at the wrecked vehicle closest to the gate. Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games. You’ll find this collectible sitting on the floor. Do not go in this just yet. Head through the pathway, then take an immediate left and you’ll find the collectible on a table to the right. The first mission in the second act has you take control of Kait as she tries to negotiate with the village elder. You'll be fighting a little bit here, but once the action has calmed down, head on top of the vehicle and look for a yellow panel to open up. After passing the stables, you’ll enter a building on your way to the Steam Farm. From the COG gate you opened at the beginning of the mission, head due east to the larger gate. After the Train Bridge is lifted, head under it and follow the cliffs on the left side and you’ll soon find the Cargo Shipwreck. Keep walking straight until you see a door to your right. The flag is nearby on the back wall on your right and is collectible, despite its size. Inside is a component sitting on a container. Instead, head to the building where the Scion emerged from and head upstairs. This is the first collectible in chapter 3. Straight Under the Tree-Hanging Pilot After the failed landing, you will see a pilot or a crew member hanging from a tree. The reason for this is that you can only have one save slot active in Gears 5 for campaign missions. This collectible can be found covering the keypad for the door of the Northern Tower Substation. From the previous collectible, take the long hallway until you reach the end, then circle left and head down the stairs to the lower floor. The newest DLC, the Hivebusters, offers one of the most immersive experiences the game has to offer. You should be able to see it by looking at the bridge. This room is easily identifiable by the poster at the back that reads "The UIR MENACE won't stop until you defeat it". Act 2 Chapter 3 - Forest for the Trees | Gears 5 Collectibles Gears 5 Guide, Walkthrough. A component is lying there. After picking up the Stim, run through the fire with the ability enabled. Of course the videoguide leads you to each collectible or component in the same order you will find them through the campaign. Grindlift-Wartungsaufzeichnungen: Im Nordwesten findet ihr Gleise, denen ihr zu … After heading outside to meet Paduk, head to the left, then turn right and you’ll find this collectible on a table to the left. Just right of the bridge, there is an old ruined tank. There's a cave south of the tracks and at the end of it there's a blue COG train and a carrier. As you near the boy, a woman will pull him into a house on the right. In the server room, keep to the right and follow the wall. After picking up the Flash module for Jack, head left and you’ll find the collectible on a box at the end of the hall. Heading downstairs after the friendly COG shoots at you, take a detour to the right of the staircase and investigate the wall nearby for 3 component points. Instead, head past the bridge until you come across a small vehicle and a wooden crate. Upon arriving at the workshop to the left, find the silverback mech and the nearby Gears 5 collectible that's on top of a container. Gears 5 Collectibles & Components – Act I. After Niles lowers the cryo gas, head down to the bottom level. Just before accessing the communications tower to the east, there is a large orange building to the left of the path. South of the northern comms tower is an Old Derrick Site. Therefore, there is a great deal of incentive to finding them. Head straight ahead and you’ll find the collectible on a desk at the far end of the building, on the right side. It is a little hard to see, but there is a hatch at the wall on the end, containing three components. After defending yourself from the Swarm attack in the corridor, head through the door Jack just ripped. You're almost there, so look to the tips below for the whereabouts of the final few collectibles. Act 2 – Chapter 1 Collectible Locations When Dave was guides writer for Rock, Paper, Shotgun, it was his privilege to understand how to play certain games well, so that newer players can understand the more complex things about them. Post Comment. As soon as you emerge from the water, head down the path to the left of the main path. You’ll find the collectible in a small, open drawer. In amongst the wreckage, you'll find the tags. After defeating the Carrier and having Dave open the door to the old COG facility, take the path left, up the stairs. Once you reach the top of the staircase, turn left and you’ll find the collectible on the desk in the corner. As soon as you do so, enter the room on your right to find the poster hanging on the wall right of the doorway. It should be on the desk and have Jinn on the front cover. As soon as the second door opens, head straight forward into the next room. As soon as the mission begins, turn around and you'll find the collectible on the bar to the right of your position. After dropping into the prison, follow the wall around the corner to the right, then turn right when you emerge into the hall. Once you’ve cleared out the swarm, kick the door in to reveal a grumpy Nomad and, more importantly, the collectible sat on a computer console. Look at the skeleton next to it to find it holding a board. It's close to the wall. The next collectible is located in the opposite direction. After the checkpoint gate, you'll come across the main town. At the top of the stairs, take the first door on the left, then follow the left path and you’ll soon find the collectible sitting on a desk, opposite a Boltok pistol. You're at the correct point when Baird starts talking about strange data. When you make a pipe descend to make a bridge, cross it and follow the path until you drop down. Walk to the right of it and follow the road until you come across the helmet lying on the left of the road. 0. No matter if you succeeded or failed in keeping the Rejects asleep during the stealth section, you'll pass through some golden doors. It's in the middle of the copy room. On the right side of the main street, follow the boy who shoots with the wooden lancer. Get rid of it and look to the right for three component parts. At the back of the boat, where the engines are, there is a single component pice on the surface. Killing the DeeBees and venturing into the wreckage will reward you with five components, provided you get them out of the safe with Jack. Once you pass the truck on the left side, turn right and you’ll find the collectible, stuck to a stone slab by a knife. Approach the one on the left to find this collectible, next to a corpse. We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Complete the encounter there, then head inside and go up the stairs. One of them is the book you seek. One of these is the worn lighter. leaving his toy lancer behind the cement block to the right-hand side of the street. Walk down the main road of the town to find a furnace alongside the path on the right-side. There are 42 Collectibles & Components in Act I ( Campaign). Gears 5 Act 1 Chapter 2 Collectible Locations Photograph of Kilo Squad – Walk over to Baird’s desk right at the start of this chapter to find this photo. Behind the tent where you speak to Paduk, there is a hackable safe that contains five component parts. Complete the Hollow Storm encounter, then loot the grindlift to obtain this collectible. After defeating the two Pouncers, don't go through the gate just yet. After the cutscene concludes, pick it up to obtain this collectible. Once you've defeated the Warden on the bridge, cross it and enter the tomb on the right. After getting the rocket moving along the track, you’ll head through a double door and slide down a sandy slope to take out a group of Swarm. Heading into the theatre, turn left towards going into the dressing room, then turn right to the storage facility with the top hat. Cross the ice bridge and head for the fuel tank. After helping Lizzie get rid of the Scion and Pouncers in the square, head right through the gate to initiate a cutscene. When you come across some train tracks, follow them to the nearby tunnel. From the previous component, there's a door behind you and to the left. Walk past Baird before going into the testing facility and you'll find a discarded Chinese takeaway box lying on a steel box. Use Jack to bring over the component. You'll come across a control station, with some barrels nearby. Look to the table next to it to find the file.